Monster Hunt5 min read

Monster Hunting: Research or Gear First?

Low hunt damage? Find out whether research, gear or your hero lineup is holding you back—and how to test your next upgrade.

Monster Hunting: Research or Gear First?
IN SHORT
  • If you cannot attack a higher-level monster, check the required research first. If you can attack but cannot help finish it, assess your hunt damage.
  • Choose hunting gear for its monster-hunting bonuses and your current bottleneck, not your combat might.
  • To measure an upgrade, keep your hero lineup fixed and compare hits against monsters of the same type and level.
CONTENTS

You send a hunt march, the hit lands, and the monster’s health barely moves. Your first instinct might be to swap heroes. But the problem could be missing research, the wrong gear, or a monster your guild cannot finish. Before spending on an expensive Lords Mobile upgrade, ask: What is limiting my hunts right now?

This guide focuses less on which hero to upgrade and more on when to invest in research or gear. If your hero lineup is the starting problem, see why heroes die early during monster hunts. Here, the goal is to measure your hunts and choose the next upgrade with evidence.

Prioritize hunting research by bottleneck

Start by separating access from performance. If your guild wants to hunt a higher-level monster but you cannot send an attack against it, debating damage gear is premature: complete the required hunting research first. If you can attack but barely reduce the monster’s health, consider hunt damage and energy efficiency when choosing your next research upgrade.

Imagine two players looking at a monster of the same level. The first cannot attack it. The second can, but even after several marches contributes little to the guild’s plan to finish it. Recommending the same upgrade to both wastes resources. In the Academy, read what each research unlocks and what bonus it provides separately; do not prioritize a technology just because its name sounds advanced.

Tie energy decisions to how you actually play, too. If you log in often enough to spend your available energy, more damage may help. If you log in less often, an energy-related bonus may become more valuable—but no research sends unused energy on a hunt for you. For a week, note what stops you: do you run out of attacks, or do your hits have too little impact?

Find your upgrade priority

What you observeCheck first
You cannot attack that monster levelHunting research required for that level
You can attack, but your contribution is lowHunt damage, gear bonuses, and hero lineup
You run short of energy during huntsEnergy-related bonuses and your hunting plan

Choose hunting gear for efficiency, not just damage

Do not assume gear that works in combat is also your best monster-hunting choice. Check each piece’s monster-hunting bonuses; total might and your usual war setup are not enough to make the decision. Different hunting pieces can provide different benefits. Prioritize the benefit your own routine lacks.

Say you log in briefly in the evening and hunt several times in a row. If you have enough energy but your hits are weak, compare pieces that improve hunt damage. If guild hunt calls quickly drain your energy instead, examine what energy-related bonuses offer you. Do not judge an item by its quality while overlooking the bonus it actually carries.

Build a simple habit: check your equipped gear before sending a hunt march, and keep it equipped until the hit resolves. After upgrading gear, test its effect rather than assuming it helped. Use the same heroes under similar conditions. Before spending materials on a piece, you should be able to name which hunting bonus it improves over your current gear.

When investing in hunting gear, ask not “Is this piece strong?” but “Which limit on my hunts does it address?”

How to compare hunt damage properly

Seeing a bigger hit after an upgrade does not automatically tell you what caused it. If you also changed the monster level, heroes, or hunting bonuses, the comparison is unreliable. Treating two different hits on a monster as a clean gear test can be misleading.

Use a simple test:

  1. Choose monsters of the same type and level for comparison.
  2. Record your hero lineup and equipped gear for the first attempts.
  3. Change only what you want to measure: swap one gear piece, or check results after completing research.
  4. Compare several suitable hits instead of relying on one unusual report.
  5. Even if damage rises, consider energy use and whether your guild can finish the monster.

Suppose comparable hits deal roughly 100,000 damage before a change and 110,000 afterward. That is an example measurement, not a promised increase for every player. If you changed heroes during the test, you cannot credit the difference to gear alone. To compare two hero lineups, keep your gear fixed instead.

The monster’s defensive traits matter as well. Randomly testing a physical-damage lineup against one monster and a magic-damage lineup against another does not measure the value of your research. Examine the monster you hunt first, then hold your lineup steady for that target. For more decisions about using energy well, see the monster-hunting guide.

Change one variable at a time

To measure one gear piece, keep your heroes and monster level unchanged; compare several suitable hits.

Coordinate guild hunts and marches

Increasing your personal damage does not mean your guild can comfortably finish every higher-level monster. Before choosing a target, discuss three things together: who can attack that level, whose energy is ready, and whether you can finish the monster’s remaining health. Five players saying “I can hit it” does not mean all five are online with enough energy right now.

For example, if eight guildmates said they would join an evening hunt but only three are ready, plan around those three players’ actual capacity. Focus on a target you can finish rather than splitting attacks across one you cannot. Do not immediately assign the highest-level target to someone who has just unlocked new research, either. Let them review a few hunts with their current heroes and gear first. Target selection deserves its own discussion; the guild monster target guide can help.

If you are looking for special monsters on the map during an event, LordsRally’s event monster notifications and !mobs command can help you locate them. The tool does not calculate your hunt damage or send attacks for you; base research and lineup decisions on your in-game results. See the commands and features pages for what it covers.

Three mistakes to avoid when spending resources

Trying to fix everything with gear: A new gear piece cannot unlock a monster level you cannot attack. Check the required research first. If you already have access but contribute little, assess gear, research bonuses, and your hero lineup separately.

Changing everything at once: A good report after swapping three heroes, two gear pieces, and a research level feels great, but teaches you little. Test changes one at a time so your next investment has a sound basis. For a player with limited materials, a wrong conclusion may cost more than one weak hit.

Ignoring the guild’s ability to finish: Unlocking a higher-level target is not the same as defeating it. Before the hunt, discuss its remaining health, ready players, and available energy. If a hit is only a test, tell your guild so others do not build their attack plan on a mistaken assumption.

The priority is not a fixed shopping list: First unlock access; then identify your real damage or energy bottleneck; finally invest in the improvement your tests support. Browse the blog for more in-game guides, or contact the LordsRally team if you want to discuss special monster notifications.

Frequently Asked Questions

Should I upgrade monster-hunting research or gear first?

If you have not unlocked the level you want to attack, start with the relevant research. If you can already attack it, measure your damage and energy bottleneck, then compare gear and research against the bonuses you already have.

Is my combat gear good enough for monster hunting?

Might alone will not tell you. Check the monster-hunting bonuses on your equipped pieces and compare hunt results with the same heroes.

Should I hunt a higher-level monster as soon as I unlock it?

Not necessarily. Consider your own damage contribution, which guildmates are ready, and your available energy. Choose a hunt you can finish over a target you can reach but cannot defeat.

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