- Choose tasks by your preparation and chances of finishing before the deadline, not by points alone.
- Plan around members’ active hours, the task board, and the event deadline.
- Check the real cost before accepting tasks that require resources or speed-ups.
CONTENTS
A poor Guild Fest result does not always mean members played too little. Sometimes they chose the wrong tasks. One player takes a high-point task, spends resources trying to meet its requirements, and runs out of time. Another finishes a lower-point task they were ready for and moves on. The difference is not just speed; it is reading the event schedule against your own play routine.
This guide is not about when to *finish* a Guild Fest task. It is about deciding which tasks are worth taking. If you want to coordinate your moves with Hell Event, see the separate timing guide. Here, we will focus on the task board, member availability, and a realistic completion plan.
Check your schedule before the task board
The points on the Guild Fest screen can be tempting, but first check how much time remains in both the event and the task. Then ask yourself: “How much of that time will I actually be online?” Someone who logs in morning and evening should not necessarily choose the same task as someone who checks the game throughout the day.
For example, if you can only log in for two 20-minute sessions today, do not take a task that needs regular check-ins just because it offers more points. Can you meet its requirements in those two sessions, or will you need to act between them? Let that answer guide your choice. A plan that is reasonable with 2 days left in the event may not be safe on the final evening.
- Check the remaining time on the in-game event screen.
- Read the task requirements and its own timer; do not rely on the title alone.
- Identify the next time you can definitely log in.
- Confirm that you have what you need to meet the requirements right now.
Put high-point tasks through three checks
Before accepting a task, check preparation, time, and cost. For a research task, is suitable research already available? For a construction task, are the building requirements in place? If you plan to train troops, do your resources, speed-ups, and troop needs line up? If one requirement is missing, the displayed points are not points you have earned.
Consider a simple example: suppose the board offers one task worth 110 points and another worth 90. The first requires preparation you cannot complete today; you are already set up for the second. Finishing the 90-point task is a sounder move than taking the 110-point task and running out of time. These are illustrative numbers, not fixed in-game task values.
For resource-heavy tasks, assess the supplies in your bags separately from your exposed resources. Will opening those bags give you enough to finish the task, and will you still have reserves for healing and daily needs? Opening resources only to discover another requirement is missing makes those task points expensive. For a closer look at that decision, read the resource reserve guide. If you need more, RSS resource packs are available on our site—but calculate your actual in-game shortfall first.
A quick check before accepting
- Preparation: Is the required research, building, or troop plan ready?
- Time: Can you start the session in which you will finish before the task timer expires?
- Cost: Are the resources and speed-ups worth the points without undermining your other goals?
If you cannot answer one of these clearly, do not rush to take the task. Grabbing a task another member could easily finish just because you saw it first can hurt the guild’s total result.
Before accepting a task
- Preparation: Can you meet the task requirements right now?
- Time: Will your next login be before the task timer expires?
- Cost: Do the resources and speed-ups fit your plan?
Match tasks to members’ play routines
Guild members do not all have the same supplies or free time. If you are R4 or R5, do not assign tasks based on might alone. A high-might member may be offline all day, while a smaller account may be able to check gathering marches regularly. Task fit depends on availability as well as account size.
For example, imagine a group of 12 active members: 4 log in frequently during the day, while 8 only play in the evening. It makes more sense to suggest tasks requiring repeated checks to the first group and leave tasks that can be completed in one session to the evening group. Those numbers illustrate a division of work, not a Guild Fest rule.
You only need three pieces of information from a member asking for a task: when they will log in today, which resources or speed-ups they plan to use, and whether they have actually read the task description. Those answers are more useful than “I can handle it” and help prevent clashes over the board. Near the end of the event, do not assign a task that depends on preparation they have not started simply because they are eager to try.
Do not automatically treat farm accounts or less active accounts as dead weight, either. They can contribute when a task is ready to complete in a short session. But do not drain your main account’s resources without a plan just to finish a task on a farm; consider what both accounts will need tomorrow.
Prevent clashes on the shared board
The Guild Fest board is a shared decision space. If one player takes a task another could finish easily and then leaves it sitting for hours, the problem extends beyond that single task: the waiting player’s plan changes too. Especially on the last day, announce task choices briefly and clearly in guild chat.
A useful message format is “Task type / when I will start / when I expect to finish.” For example, “Research / when I log in tonight / in the same session” tells the guild more than “I took research.” The estimate is not a guarantee; it keeps other members from waiting on the same preparation.
One rule for R4/R5: when a member struggles, review the task requirements and remaining time together. If a missing requirement can still be met, adjust the plan. If it cannot, do not spend more resources merely because some have already been spent. Check the conditions on the in-game screen before using any available task cancellation or board-management options. Good Guild Fest coordination is not about saving every task; it is about preventing the next mistake.
If your guild tends to miss event starts, LordsRally’s optional LM Events notifications can send official in-game event cards to your group; they are off by default. This does not complete Guild Fest tasks automatically or show which member finished one. You can review notification coverage under features and available tools under commands. Verify task progress on the in-game Guild Fest screen.
Should you take a new task on the last day?
On the last day, the goal is not to chase the highest number on the board. It is to secure points you can actually finish. If, for example, the event ends in 6 hours, ask about current tasks first: Who will finish? Who is missing preparation? Who can log in again? Only then consider a new task.
Use this final check before accepting one:
- Reread both the event timer and the task timer.
- Check whether you can meet every requirement now.
- If you need resources or speed-ups, calculate the shortfall before spending.
- After your planned finishing session, verify the task status in-game.
The common mistake here is saying, “I’ll check tonight.” If your evening login falls after the event ends, being fully prepared will not help. Conversely, do not dismiss a lower-point task that is ready to finish quickly. At Guild Fest closing time, a completed task beats an ambitious plan left unfinished.
For other events and guild preparation, explore the guides on our blog. Before every new Guild Fest task, keep asking the same question: I like the points—but can I really finish this on my schedule?
If you want to review task choices for your guild or discuss event notifications, get in touch with us.
Last-day rule
Check the event timer and task timer separately. If you cannot finish before both expire, high points do not make it a good choice.
Frequently Asked Questions
Should I always choose the highest-point Guild Fest task?
No. Check the requirements, remaining time, and what you have ready first. Choose a task you can finish over a high-point task you cannot.
How should R4/R5 assign tasks to members?
Ask when a member can log in, what resources they have ready, and how they plan to finish. Use those answers—not might alone—to coordinate tasks on the shared board.
Can I take a new task in the event’s final hours?
Yes, but only if you are ready to meet its requirements and can finish before both the task and event timers expire. If you are unsure, focus on finishing existing tasks first.
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